I've opened a Google Drive account just for Oculus-home compatible GLB models and uploaded the contents of my import folder as a start. If you'd like to share your own creations (please continue to post them here!) you can also email me a copy and I'll throw it into the folder for everyone else to grab. I know I can make my own in oculus medium, but more so, would be awesome if there were a place to download objects made by others and deck out my home. Edit: To be clear, all the google searching I've done for a lightsaber all are about beat saber, and objects in general I just get to generic 3d sites, that have little to no glb files on them. Launch the web site and then drag the contents of extracted file (bltadwin.ru file, bltadwin.ru file, and the textures folder) and drop them onto the page. This should .
Also not all may work if the models have multimaterials or flipped normals (or stuff like transparencies).Files need to be in glTF In which case you google for 'obj to glb converter'. If your glb has no errors (also can't exceed 15mb), just chuck them in your import folder in Oculus home in /my documents and access them from your left menu. I've opened a Google Drive account just for Oculus-home compatible GLB models and uploaded the contents of my import folder as a start. If you'd like to share your own creations (please continue to post them here!) you can also email me a copy and I'll throw it into the folder for everyone else to grab. I know I can make my own in oculus medium, but more so, would be awesome if there were a place to download objects made by others and deck out my home. Edit: To be clear, all the google searching I've done for a lightsaber all are about beat saber, and objects in general I just get to generic 3d sites, that have little to no glb files on them.
3D Objects for Oculus Home. The 3D objects on this web site have all been converted and resized to make them compatible with Oculus Home. For information on converting and resizing other 3D objects, please check out this document, which contains detailed information and links: Adapting 3D Objects for Oculus Home Updated: Mar Then running bltadwin.ru through blackthread to convert bltadwin.ru The process works smoothly, but in Oculus Home the object balloons even bigger than the original file when brought into 3D builder, so big it occupies the entire Home room! I'm guessing the blackthread glb stage is what's causing the issue but no idea how to fix this. A couple of weeks ago, I posted a video about importing items from Sketchfab, a site that hosts 3D models people have created, into Oculus Home.I meant to put up a companion post to that video, but as sometimes happens I was busy, and so the post didn’t go up as quickly as I’d hoped.
0コメント